Day 1 Progress… or I dream of… packet collisions?

So, I was lucky enough to come up with a vague idea of what kind of game I wanted to make within the first few minutes. It’s going to be a single or multi player “block battle” type of game. You have a set number of blocks that you can place and the goal is to “overwhelm” your opponent.

Confusing scribbles... especially at 5:30 am

Confusing scribbles… especially at 5:30 am

I got coding and managed, in a fairly short period of time, to get my blocks on the screen and colliding. I even took the time to make a pretty nice particle effect.

Poof?

Poof?

I got the blocks (mostly) moving in discrete units and headed off to bed. There was (is) a bug that causes some stutter when there’s only one block on screen. Which got me to thinking… Originally, I was going to have it so that you needed to create a bridge of blocks to use powerups against your opponent, but then I realized that the likely hood of the bridges happening was basically never. So, instead, I’m switching the visual theme in order to match a new mechanic. The most unrealistic hacking simulator ever! The blocks are packets and the goal is to get your packets, but especially your “payload” packets through to your opponent’s machine. The payloads will be some yet-to-be-determined hinderance to your opponent. Each time you get a payload through, that “node” will be disabled and you are one step closer to winning.

Anyway… this is the time for coding, not blogging.

Cheers!