It’s finally time to start!
A bit late maybe, but I am not planning to go 24 hours (will go outside for food soon 
Still, I think I could manage to make something simple that fits the theme.
I am starting with a C++ / SDL / OpenGL basic framework just with free mouselook.
I am thinking about some floating dude who shits bombs uncontrollably after every 10 seconds. And they explode every 10 seconds (or 5?). Still, don’t know how to evolve from there. Maybe monsters chasing you or having to destroy some blocks.
The updated source code will be here: https://bitbucket.org/Optimus6128/bombdabomb