Progress: environment, controls, trading
STEAMPUNK!
I’m developing a trading game in a steampunk setting! That’s amazing! And I already have some progress:
- Environment is now done. Sky, drifting clouds, and flying islands are in place.
- Sky ship controls are done. You can fly across the sky and you can dock to flying cities.
- Trading is done. You can buy goods from cities and sell them back. Prices are not balanced yet, but there’s a difference between cities – some produce food and ore, others produce machines and goods, and the rest of them produce luxury and books.
What’s next?
- Pirates. Steampunk is impossible without bad guys!
- Ship fuel. Here’s where we’ll have the “10 seconds” theme. You’ll have to buy “flight crystals” which power your ship, each crystal gives you 10 seconds of flight. If you’re out of crystals – you’re dead.
- Ship upgrades. There should be a reason to trade – you’ll be able to upgrade your ship.
- Goals & story. I already have some ideas for this, but nothing solid yet.
Screenshot:
Want to try it? No problem! Check it out: http://sheltered-refuge-9284.herokuapp.com/
