{"author_name":"argontus","cat":"LD #27","comments":[],"epoch":1377320040,"likes":1,"metadata":{"p_key":"40622","p_author":"argontus","p_authorkey":"505095","p_urlkey":"76243","p_title":"#define My_First_LD","p_cat":"LD #27","p_event":"LD27","p_time":"1377320040","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"505095","us_name":"argontus","us_username":"argontus","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hello world! I decided to quit lurking and start coding. I actually decided it yesterday, so I don&#8217;t have any tools or framework ready. Whoops!<\/p>\n <p>I&#8217;m not really super-seriously trying to achieve anything cool, so my goal is to get something working during the Jam. But making an account and posting about it might turn out to be a good motivator, as I&#8217;ve spent many Ludum Dares thinking about making games and doing nothing creative \ud83d\ude09<\/p>\n <p>So, I&#8217;m trying to build something playable in C++ with SFML 2.1. I code with Qt Creator, though no Qt in this project. For graphics I think I&#8217;m going to use either Photoshop or Inkscape, also found this nifty tool called <a href=\"http:\/\/renderhjs.net\/shoebox\/\" target=\"_blank\">ShoeBox<\/a>\u00a0that looks great for fonts and sprite sheets\/atlases and whatnot. For sounds and music I settle with free stuff that&#8217;s in the net, such as <a href=\"http:\/\/incompetech.com\/music\/royalty-free\/\" target=\"_blank\">Kevin MacLeod&#8217;s<\/a> awesome tunes. So much coding to do that I might end up lacking in the art department&#8230;<\/p>\n <p>Anyway, armed with a barrel of coffee and no ideas whatsoever, here we go!<\/p>","time":"August 23rd, 2013 11:54 pm","title":"#define My_First_LD"}