{"author_name":"Osgeld","cat":"LD #27","comments":[],"epoch":1377313440,"likes":3,"metadata":{"p_key":"40715","p_author":"Osgeld","p_authorkey":"828","p_urlkey":"76336","p_title":"Sprites done","p_cat":"LD #27","p_event":"LD27","p_time":"1377313440","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"828","us_name":"Osgeld","us_username":"osgeld","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>spent some time with my new &#8220;el-cheapo&#8221; graphics tablet and the gimp tonight &#8230; really only two things in the game, and one is a pallette swap. But none the less it fits my game just fine, and though I am no artist or animator, I think they came out ok enough<\/p>\n <p>&nbsp;<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/08\/23\/sprites-done\/animation1\/\" rel=\"attachment wp-att-274626\"><img class=\"aligncenter size-full wp-image-274626\" alt=\"Animation1\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/Animation1.gif\" width=\"64\" height=\"128\" \/><\/a>my deal is, if I start with placeholder graphics, the final product always ends up with placeholder graphics, I just try and knock out as many assets as possible early on to focus on code for the rest of the time.<\/p>\n <p>though now that I see it animated, the walk is messed up, oh well moving on, time&#8217;s a tickin! fix it if I have time.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a><\/p>","time":"August 23rd, 2013 10:04 pm","title":"Sprites done"}