{"author_name":"sellsword","cat":"LD #27","comments":[],"epoch":1377313080,"likes":1,"metadata":{"p_key":"40719","p_author":"sellsword","p_authorkey":"21619","p_urlkey":"76340","p_title":"Hello","p_cat":"LD #27","p_event":"LD27","p_time":"1377313080","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"21619","us_name":"sellsword","us_username":"sellsword","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><!--\n P { margin-bottom: 0.08in; }\n -->So, I&#8217;m in. Theme is: 10 seconds.<\/p>\n <p>Brainstormed a bit, couldn&#8217;t really find a way for that to not be a limitation but I thought it fit well with a game\/mod idea I had a while ago. The idea was inspired mostly by Joe Abercrombie&#8217;s <span style=\"text-decoration: underline\">The Heroes<\/span>. There&#8217;s a scene were a general is commanding a battle, but he has to command by sending messages and sortof hoping he&#8217;s reading the battle correctly because it&#8217;ll take 30-60 minutes for any given missive to reach the relevant captain. I thought it might be neat to have an RTS game that simulated that environment. So, I&#8217;m going to make a very small RTS where any issued command is enacted 10 seconds after it&#8217;s issued.<\/p>\n <p>Going to code it up in C++, using SFML. I&#8217;ll use GIMP for my art needs, though I&#8217;m not much of an artist. Sound is a bridge that I&#8217;ll cross when I get there.<\/p>\n <p>&#8216;ere we go<\/p>","time":"August 23rd, 2013 9:58 pm","title":"Hello"}