{"author_name":"CharlesK","cat":"LD #36","comments":[],"epoch":1472369880,"likes":0,"metadata":{"p_key":"4075","p_author":"CharlesK","p_authorkey":"41345","p_urlkey":"39530","p_title":"The Face That Launched\u2026. One Ship","p_cat":"LD #36","p_event":"LD36","p_time":"1472369880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"41345","us_name":"CharlesK","us_username":"charlesk","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><img class=\"alignnone size-large wp-image-575673 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ramming_logo_2-550x229.png\" alt=\"ramming_logo_2\" width=\"550\" height=\"229\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ramming_logo_2-300x125.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ramming_logo_2-768x320.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ramming_logo_2-550x229.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ramming_logo_2.png 1200w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>The game viewer layout is beginning to take shape. The map is on the left, the control panel is on the right. It has potential.<\/p>\n <p><img class=\"size-large wp-image-576226 aligncenter\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ld36_gameView_2-550x428.png\" alt=\"ld36_gameView_2\" width=\"550\" height=\"428\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ld36_gameView_2-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ld36_gameView_2-768x598.png 768w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ld36_gameView_2-550x428.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/ld36_gameView_2.png 1055w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>&nbsp;<\/p>\n <p>Originally, I thought that ship health status could be displayed directly on each ship on the map. But looking at it now, that might not be a great idea. With icons of this size, the user would either have to zoom in to each ship (which I&#8217;m not coding), or view a selected ship in the control panel (much easier).<\/p>\n <p>The ship is of approximate scale (7m wide, 30m long). However, the indicators are getting cluttered. The rowers are represented by the outer circles, the archers by the top mid-bar, marines, by the bottom mid-bar, and the rudders by the two trailing bars.<\/p>\n <p>This could be simplified, or just better organized. One improvement will remove the rower dots and instead represent the number of useful rowers by their oars (which need to be added anyhow). A loss of rowers is reflected in a loss of oars. It won&#8217;t matter if the rower died from an arrow, or lost his oar in a crash. Either way, that rower is ineffectual. This of course, brings up another problem of reorganizing the port and starboard rowers for equilibrium.<\/p>\n <p>I just learned\/remembered that Glut for OSX has been deprecated in favor of native windows (retina display, and all that). So my plan to quickly render 2D textures in OpenGL has been scrapped. This game will be done in HTML\/CSS\/JS.<\/p>\n <p>Now I need my beauty sleep. Just a nap, really. Later.<\/p>","time":"August 28th, 2016 2:38 am","title":"The Face That Launched\u2026. One Ship"}