I have a plan
I will be making a Zelda style game around a 1 shot pistol that takes 10 seconds to reload. The gun can be used to threaten enemies as well as kill them. The long reload should force the player to think about the ramifications of discharging their weapon, since they will be unable to scare off enemies with an empty pistol. Player will be limited to aiming in the cardinal directions to make combat against melee only enemies more challenging.
Possible features include AI drawn to the sound of a gun shot, path finding, and a plot ooooh…
Comments
24. Aug 2013 · 02:06 UTC
That sounds like an excellent idea.