{"author_name":"crazycrimson","cat":"LD #27","comments":[],"epoch":1377308100,"likes":1,"metadata":{"p_key":"40788","p_author":"crazycrimson","p_authorkey":"507052","p_urlkey":"76409","p_title":"Angsty Angst Angst!: 10 Seconds Shapeshifting Game (Working Title)","p_cat":"LD #27","p_event":"LD27","p_time":"1377308100","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"507052","us_name":"crazycrimson","us_username":"crazycrimson","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>My game is a shapeshifting, arcadey, (very slightly) japan-influenced fps brawler. After every timed cycle, the player gets a 10 second break from an onslaught of monsters, to regenerate health, to whack out monsters while they are vulnerable in slowmo (if it&#8217;s feasible for me to do in the time), and for the monk to\u00a0 think about his angsty angst.<\/p>\n <p>Here is some fairly quickie art for the monk stuff, which I am about to texture<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/monkshands.png\"><img class=\"alignnone size-medium wp-image-274268\" alt=\"monkshands\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/monkshands-300x193.png\" width=\"300\" height=\"193\" \/><\/a><\/p>","time":"August 23rd, 2013 8:35 pm","title":"Angsty Angst Angst!: 10 Seconds Shapeshifting Game (Working Title)"}