{"author_name":"jay griffin","cat":"LD #27","comments":[],"epoch":1377306540,"likes":0,"metadata":{"p_key":"40821","p_author":"jay griffin","p_authorkey":"26325","p_urlkey":"76442","p_title":"Brainstorming","p_cat":"LD #27","p_event":"LD27","p_time":"1377306540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"26325","us_name":"jay griffin","us_username":"farfromsleep","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I know from past experience with this sort of thing that running headlong into coding after the first spark of an idea tends to end badly (for me, anyway), so I&#8217;ve been having a coffee and a smoke and brainstorming a few ideas to see what sticks. I figured I might as well write some down here to save myself finding out I&#8217;ve been doing the same thing as someone else. That and I&#8217;m not gonna have much time to write later.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Ten Seconds (working title, obv.)<\/strong><\/p>\n <p>A pistol duelling game that tells the story of ten &#8220;seconds&#8221; who have to defend the honour of the unluckiest five pairs of duellists in history, where the principals in each duel have shot each other dead and a deciding round is fought between their seconds because of Reasons. You play five of these duellists against opposing seconds of varying skill, with a suitably fiddly aiming process to liven things up a bit.<\/p>\n <p>Well, better get to it then.<\/p>","time":"August 23rd, 2013 8:09 pm","title":"Brainstorming"}