{"author_name":"Gravity Games","cat":"LD #27","comments":[],"epoch":1377303240,"likes":0,"metadata":{"p_key":"40877","p_author":"Gravity Games","p_authorkey":"17764","p_urlkey":"76498","p_title":"Welp, its Time to Test my Platformer Engine","p_cat":"LD #27","p_event":"LD27","p_time":"1377303240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17764","us_name":"Gravity Games","us_username":"gravitygames","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Alright, I&#8217;m really excited to participate in this Ludum Dare (even though I&#8217;m not nearly as enthusiastic about the theme), and I&#8217;m using this as a chance to test out how flexible my game engine is so far (making a game in it that it wasn&#8217;t necessarily designed to make is a good test IMHO). So yeah, I&#8217;m doing the Jam instead this time, so sue me.<\/p>\n <p>&nbsp;<\/p>\n <p>If you actually care, you can follow my blog here:\u00a0<a href=\"http:\/\/gravitygamesinteractive.tumblr.com\/\">http:\/\/gravitygamesinteractive.tumblr.com\/<\/a><\/p>\n <p>Its for my company as a whole, and not just for Ludum Dare stuff, but at the very least that&#8217;s all it will be for the next three days. I know I could just post here, but I just prefer to keep things in a seperate place (I&#8217;m just weird like that). I look forward to distributing the demo for testing some time tomorrow.<\/p>","time":"August 23rd, 2013 7:14 pm","title":"Welp, its Time to Test my Platformer Engine"}