Go go go

Alright, I’m in. It’s been far too long since I’ve finished something for LD, so let’s do this.

I’ll be working in c++ with SFML. Using GIMP for graphicals. No idea what other sorts of tools I may use for other sorts of things (sounds? how do people find time to make sounds?).

Took a bit longer than I wanted getting things set up and ready to go, but I did it. Here’s a bit of SFML basecode I’ll be using. I more or less blindly tore it out of another thing (that I haven’t looked at in a month or two), but it should work well enough so I can avoid recoding some basics. Fairly minimal, a basic game class with a loop and one game state at a time, plus some entity and sprite animation code.

Time to go make a late supper while I think on the theme (by late supper, I mean like it’s almost 10:00pm late).