{"author_name":"khakionion","cat":"LD #27","comments":[],"epoch":1377300960,"likes":2,"metadata":{"p_key":"40926","p_author":"khakionion","p_authorkey":"4720","p_urlkey":"76547","p_title":"Looking for inspiration\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377300960","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"4720","us_name":"khakionion","us_username":"khakionion","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I told my brother-in-law &#8220;if the winning theme is &#8217;10 Seconds,&#8217; I want to do some sort of trivial fighting game.&#8221;<\/p>\n <p>So&#8230;here we are, and I&#8217;m trying to think of the best sort of fighting game mechanics that could be crammed into a ten-second round.<br \/>\n <img src=\"http:\/\/id.khakionion.com\/img\/dive_kick.png\" alt=\"Official Divekick Controller\" \/><\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=heenWdYYhg0\">Divekick<\/a>&#8216;s rounds are twenty seconds long, and I think it would still be pretty fun if they were only ten seconds long.<\/p>\n <p>Decisions&#8230;<\/p>","time":"August 23rd, 2013 6:36 pm","title":"Looking for inspiration\u2026"}