{"author_name":"koredozo","cat":"LD #27","comments":[],"epoch":1377300960,"likes":0,"metadata":{"p_key":"40927","p_author":"koredozo","p_authorkey":"12006","p_urlkey":"76548","p_title":"So what\u2019s cooking?","p_cat":"LD #27","p_event":"LD27","p_time":"1377300960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12006","us_name":"koredozo","us_username":"koredozo","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>First things first: Despite working on my own, I&#8217;m doing the Jam, not the Compo. I&#8217;d just much rather make use of all the nice stuff one can find on <a href=\"http:\/\/opengameart.org\/\" title=\"OpenGameArt\">OpenGameArt<\/a> than spend hours coming up with my own shoddy placeholders. I might still compose my own music, since I like to think I&#8217;m pretty decent at that, but I&#8217;ll leave that until last and only do it if I have enough time.<\/p>\n <p>Also, I already have an idea, and a descriptive title for it: <strong>Telepath Speed Chess<\/strong>. You can probably guess that this means each chess player has ten seconds to move. The interesting part is going to be coding an AI that thinks &#8216;slowly&#8217; to put the human player on a fair footing; <em>Telepath<\/em> refers to the fact that the game will display insights into the AI&#8217;s thought process.<\/p>\n <p>I&#8217;m not sure that was the clearest of descriptions, but you&#8217;ll see soon enough. I&#8217;m also not sure if this game will be all that <em>fun<\/em>, but well, I won&#8217;t know until I try it. Time to get to work!<\/p>","time":"August 23rd, 2013 6:36 pm","title":"So what\u2019s cooking?"}