{"author_name":"Skully","cat":"LD #27","comments":[],"epoch":1377299340,"likes":0,"metadata":{"p_key":"40964","p_author":"Skully","p_authorkey":"10876","p_urlkey":"76585","p_title":"And we\u2019re off","p_cat":"LD #27","p_event":"LD27","p_time":"1377299340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10876","us_name":"Skully","us_username":"skully","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It&#8217;s been a while, so first order of buisness is getting familiar with the Gosu engine again.<\/p>\n <p>But while I do so I ofcourse cannot help, and should not help, but have the theme in the back of my mind. Thinking about it ever 10 seconds I suppose you could say&#8230;<\/p>\n <p>Immediate thoughts on a game are a platformer (you have it to do) in which you must collect an item in a level within 10 seconds, with each level getting progressively more challenging.<\/p>\n <p>However, given I skydived for the first time today, and it was\u00a0<strong>awesome<\/strong>, I sort of want to do a skydiving game. Perhaps a minigame, or have the game be a collection of 10 second games?<br \/>\n For the skydiving I could have it that you must guess when 10 seconds has passed and pull the shoot, pulling too early will give a low score, but pulling too late will result in the shoot not opening.<\/p>\n <p>Wish me luck, and I wish the same on my fellow competitors<\/p>\n <p>Skully<\/p>","time":"August 23rd, 2013 6:09 pm","title":"And we\u2019re off"}