{"author_name":"Jedi","cat":"LD #27","comments":[],"epoch":1377298800,"likes":0,"metadata":{"p_key":"40968","p_author":"Jedi","p_authorkey":"4799","p_urlkey":"76589","p_title":"I\u2019m in!","p_cat":"LD #27","p_event":"LD27","p_time":"1377298800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4799","us_name":"Jedi","us_username":"jedi","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>No super-clever post here; just saying I&#8217;m in! <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Do I need to say it? Yup. I don&#8217;t want to back out or half-ass it. Like I did with 7dFPS. Or 7dRTS. Or The miniLD before that. All of which have mostly-completed games that I didn&#8217;t push myself toward finishing, because I never completely committed to making them. (Lesson: Write I&#8217;m in posts!)<\/p>\n <p>This will be my 6th attempt at a Ludum Dare, but my first time going for the gold: the 48h compo. Woohoo!<\/p>\n <p>Tools:<\/p>\n <ul>\n <li>Blender<\/li>\n <li>BSFXR<\/li>\n <li>Unity<\/li>\n <li>Paint.net<\/li>\n <li>iNudge<\/li>\n <li>There&#8217;s some free asset for making procedural music in Unity on the asset store. I might use that. I&#8217;d tell you what it is but the &amp;$($234 @#$@#ing asset store won&#8217;t load right now.<\/li>\n <\/ul>","time":"August 23rd, 2013 6:00 pm","title":"I\u2019m in!"}