{"author_name":"aneeslol","cat":"LD #27","comments":[],"epoch":1377297780,"likes":1,"metadata":{"p_key":"41011","p_author":"aneeslol","p_authorkey":"18671","p_urlkey":"76632","p_title":"stuff","p_cat":"LD #27","p_event":"LD27","p_time":"1377297780","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"18671","us_name":"aneeslol","us_username":"aneeslol","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So basically I&#8217;m using this LD as an excuse to get off my ass and get started with using SFML, since:<\/p>\n <p>1. I need a proper engine to use for bigger projects.<\/p>\n <p>2. I&#8217;m tired of javascript and not knowing how to do anything with it. I want my classes and inheritance and everything else that I&#8217;m so used to having when making games!<\/p>\n <p>Of course, I was too lazy to do the warmup weekend, so I&#8217;ve spent whatever hours I could yesterday and today to code a few small fragments of the engine. The rest I&#8217;m probably going to have to port in from my old XNA engine.<\/p>\n <p>The base code is in this project, along with whatever random engine code I thought might be useful to port over from an old XNA game:\u00a0<a href=\"https:\/\/dl.dropboxusercontent.com\/u\/34994455\/sfmltest.7z\">https:\/\/dl.dropboxusercontent.com\/u\/34994455\/sfmltest.7z<\/a><\/p>\n <p>So there&#8217;s my base code. As for other tools, I will probably just use the usual: GIMP for graphics(maybe Spriter if I can bother to figure it out and really need the animation?), Audacity\/bxgjakls3 or whatever for sounds, Wolfram Tones for music.<\/p>","time":"August 23rd, 2013 5:43 pm","title":"stuff"}