Making a game in 48 hours is too mainstream

So I’m in for this Ludum Dare. This’ll be my third one, but it’s going to be rather different from the other two. I’m not going to have time to start for another 24 hours /o\ Also, I’m using Unity for the first time. I’ve never made a game with it before, only know a few basics of the program.

So yeah, making a Unity game for the first time, in 24 hours? This ain’t gonna be pretty. Oh well, it’ll be fun though, and that’s all that really matters!

Tools: Unity, Photoshop, Illustrator, LMMS.