{"author_name":"QualityCatGames","cat":"LD #36","comments":[],"epoch":1472356500,"likes":0,"metadata":{"p_key":"4109","p_author":"QualityCatGames","p_authorkey":"91339","p_urlkey":"39564","p_title":"End of coding for first day","p_cat":"LD #36","p_event":"LD36","p_time":"1472356500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"91339","us_name":"QualityCatGames","us_username":"\/author\/qualitycatgames\/","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p><a href=\"http:\/\/ludumdare.com\/compo\/ludum-dare-36\/?action=preview&amp;uid=91339\" target=\"_blank\">My Entry<\/a><\/p>\n <p>Going to do some research before watching my anime&#8230;<\/p>\n <p>The source .zip will probably be including pictures before I officially stop development for the night.<\/p>\n <p>Although, at this rate, I&#8217;m very likely to not get any decent-looking assets or proper levels done, as I fell-asleep for half of today due to&#8230; honestly, it could be anything. My IRL has been full of reasons getting good sleep is impossible.<\/p>\n <p>Regardless of how everything else goes, I probably will not be using SBZBuilder for editing maps.<\/p>\n <p>As far as tech is concerned, hard-coded-ness and bugged collision aside, this game is already surpassing LD35, so I&#8217;m happy about that, at least.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 27th, 2016 10:55 pm","title":"End of coding for first day"}