{"author_name":"megashroom","cat":"LD #27","comments":[{"author_name":"Hegemege","time":"August 23, 2013 4:04 pm","epoch":1377291840,"text":"As long as you have a windows machine you can use a pygame2exe.py script. Can&#8217;t remember where I found it from, but that&#8217;s what I&#8217;ve been using. Look it up from my previous game&#8217;s linux source (it&#8217;s in the root), I havent uploaded it anywhere, I really should.","spam":"N"},{"author_name":"Hegemege","time":"August 23, 2013 4:06 pm","epoch":1377291960,"text":"And regarding the architecture if you go with C, I&#8217;m pretty sure you can&#8217;t do that. Good luck though!","spam":"N"},{"author_name":"megashroom","time":"August 23, 2013 4:11 pm","epoch":1377292260,"text":"Yeah, I was thinking of using py2exe for windows.<br \/>\n Sad that C will be unfeasible though, or at least slightly harder.","spam":"N"},{"author_name":"Hegemege","time":"August 23, 2013 4:37 pm","epoch":1377293820,"text":"You&#8217;ll just want to use Python, C is way too slow if you are planning on getting anything proper done. Also, don&#8217;t bother using fancy frameworks and content engines, just code features after features and hope it all sticks together well","spam":"N"},{"author_name":"megashroom","time":"August 24, 2013 3:18 pm","epoch":1377375480,"text":"Yeah, I wrote a few wrappers for SDL that make things many times easier, but I&#8217;m using python anyway.","spam":"N"}],"epoch":1377291000,"likes":0,"metadata":{"p_key":"41133","p_author":"megashroom","p_authorkey":"24770","p_urlkey":"76755","p_title":"I\u2019m in!","p_cat":"LD #27","p_event":"LD27","p_time":"1377291000","p_likes":"0","p_comments":"5","p_status":"UPD5","us_key":"24770","us_name":"megashroom","us_username":"megashroom","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This is pretty last minute, and this&#8217;ll be my first full LD, or LD ever for that matter.<\/p>\n <p>I&#8217;ll probably be using python and pygame, or C and SDL.<\/p>\n <p>I&#8217;ll most definitely be using sfxr for sound too.<\/p>\n <p>However, as I want to reach the largest audience possible, I&#8217;ll most likely use python.<\/p>\n <p>&nbsp;<\/p>\n <p>As this might affect my decision, are there any compilers that let you compile to different architecture?<\/p>\n <p>I&#8217;m using gcc on Debian if that changes anything.<\/p>","time":"August 23rd, 2013 3:50 pm","title":"I\u2019m in!"}