{"author_name":"Toby Pinder","cat":"LD #27","comments":[],"epoch":1377289200,"likes":0,"metadata":{"p_key":"41156","p_author":"Toby Pinder","p_authorkey":"505069","p_urlkey":"76778","p_title":"Let\u2019s Go.","p_cat":"LD #27","p_event":"LD27","p_time":"1377289200","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505069","us_name":"Toby Pinder","us_username":"Toby Pinder","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Here we are again, time for another attempt at making web games and letting feature creep destroy any attempt at finishing on time without cutting core mechanics!<\/p>\n <p>I&#8217;m going to be using Ruby on Rails on this one, slapping it on Heroku. But I&#8217;ll be using my open source &#8220;<a title=\"Sitehub @ Github\" href=\"https:\/\/github.com\/tobypinder\/sitehub\">sitehub<\/a>&#8221; install of Rails as a base so that there&#8217;s less boilerplate (and I already have Steam Auth sorted out! Yay!)<\/p>\n <p>So umm.. time to sleep because I&#8217;m on UK time and hoping to wake up early to the theme in the morning. Chronolapsing will of course be to come.<\/p>","time":"August 23rd, 2013 3:20 pm","title":"Let\u2019s Go."}