{"author_name":"DavidErosa","cat":"LD #27","comments":[],"epoch":1377287580,"likes":0,"metadata":{"p_key":"41177","p_author":"DavidErosa","p_authorkey":"505060","p_urlkey":"76799","p_title":"Hey, oh! Let\u2019s go!","p_cat":"LD #27","p_event":"LD27","p_time":"1377287580","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"505060","us_name":"DavidErosa","us_username":"DavidErosa","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This is my fifth LD in a row! I can&#8217;t believe it still makes me nervous! \ud83d\ude00<\/p>\n <p>I&#8217;ll be using my classic combo:<\/p>\n <ul>\n <li>Unity (w\/ 2dTookit if in 2d)<\/li>\n <li>Blender if I need anything 3D<\/li>\n <li>Gimp for textures or anything image-related<\/li>\n <li>Pickle for pixel art if any<\/li>\n <li>I&#8217;ll try to make some music with Figure for iOS&#8230;<\/li>\n <li>&#8230;or plan B: Autotracker-Bu \ud83d\ude00<\/li>\n <\/ul>\n <p>For the first time I&#8217;ll surely be using an external library called <a title=\"OuyaInputFramework\" href=\"https:\/\/github.com\/rendermat\/OuyaInputFramework\" target=\"_blank\">OuyaInputFramework<\/a>\u00a0that allows me to use OUYA, XBox360 or PS3 controllers with the same codebase. Cool! If I have the time and fits, I&#8217;ll also publish an .apk for the OUYA <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Good luck everyone! Let&#8217;s make some games!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-27\/\" rel=\"tag\">LD #27<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/unity\/\" rel=\"tag\">unity<\/a><\/p>","time":"August 23rd, 2013 2:53 pm","title":"Hey, oh! Let\u2019s go!"}