{"author_name":"iraldir","cat":"LD #27","comments":[],"epoch":1377284880,"likes":0,"metadata":{"p_key":"41209","p_author":"iraldir","p_authorkey":"0","p_urlkey":"76831","p_title":"Lajili Boilerplate","p_cat":"LD #27","p_event":"LD27","p_time":"1377284880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":null,"us_name":null,"us_username":null,"event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hey every one!<\/p>\n <p>I&#8217;m sharing with you my HTML5 personal game boilerplate, used for the creation of this game:\u00a0<a title=\"Zeegzag\" href=\"http:\/\/toxicode.fr\/games\/zeegzag\/234859\" target=\"_blank\">zeegag<\/a> .<\/p>\n <p>It&#8217;s a mix of an architecture made by\u00a0Przemyslaw Sikorski for his famous game <a title=\"qbqbqb\" href=\"http:\/\/qbqbqb.rezoner.net\/play\/\" target=\"_blank\">qbqbqb<\/a>\u00a0, with the help of PIXI.js for rendering. It provides a clean start point for creating a game, and also got some example class from Zeegzag. It supports input top down (click \/ tap on screen) and bottom up (click \/ tap on entities), supports PIXI lasts adds, including SPINE support and primitive support. It gives a collection system that allow to store entitties in an easy and efficient ways. And it also supports composition.<\/p>\n <p>It&#8217;s a boilerplate, and not an engine. As such, it does not deals with physics for instance, does not do a lot a fancy stuffs, but provides you with a good start for creating a new project, using PIXI.<\/p>\n <p>Is it your best option for creating a new game? Probably not, but it works for me, so may be it will work for you.<\/p>\n <p>Here is a link to the github repo, have a great Lundum Dare<\/p>\n <p>https:\/\/github.com\/iraldir\/lajiliboilerplate<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2013 2:08 pm","title":"Lajili Boilerplate"}