{"author_name":"Teanan","cat":"LD #27","comments":[],"epoch":1377268500,"likes":0,"metadata":{"p_key":"41357","p_author":"Teanan","p_authorkey":"506987","p_urlkey":"76980","p_title":"Hi Ludum Dare!","p_cat":"LD #27","p_event":"LD27","p_time":"1377268500","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"506987","us_name":"Teanan","us_username":"Teanan","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m here for my first Ludum Dare.<\/p>\n <p>I&#8217;ll be using C++ on Visual Studio with a little engine I wrote (featuring basic game states and resources management, GUI, few networking &#8230; \/ more detail &amp; sources here :\u00a0<a href=\"https:\/\/github.com\/Teanan\/GameBase\">https:\/\/github.com\/Teanan\/GameBase<\/a>) and with some libraries such as SFML 2, Boost and yaml-cpp.<\/p>\n <p>Apart from that I&#8217;ll use :<\/p>\n <p>&#8211; Paint.net for graphics or GIMP if needed.<\/p>\n <p>&#8211; Audio generators like WolframTones, AutoTracker, BFXR or Audacity or FL Studio if I&#8217;m inspired.<\/p>\n <p>&#8211; Subversion as version control<\/p>\n <p>&#8211; Chronolapse<\/p>\n <p>And I&#8217;ll livestream my entry here :\u00a0<a href=\"http:\/\/www.twitch.tv\/teanan\">http:\/\/www.twitch.tv\/teanan<\/a><\/p>\n <p>&nbsp;<\/p>\n <p>That&#8217;s it, good luck for everyone and see you tomorrow <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 23rd, 2013 9:35 am","title":"Hi Ludum Dare!"}