{"author_name":"ShiverGaming","cat":"LD #27","comments":[],"epoch":1377261540,"likes":2,"metadata":{"p_key":"41397","p_author":"ShiverGaming","p_authorkey":"24633","p_urlkey":"77020","p_title":"Ludum Dare \u2014 I\u2019m in (jam)","p_cat":"LD #27","p_event":"LD27","p_time":"1377261540","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"24633","us_name":"ShiverGaming","us_username":"shivergaming","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This will be my first full <span style=\"text-decoration: underline\">Ludum Dare<\/span> event! I was so excited to participate, but then I saw that there was a <em><strong>Star Trek<\/strong> <\/em>convention near me on Sunday, in addition to a half-day event\/obligation on Saturday. Oh well.<\/p>\n <p>I decided that, even if I can&#8217;t do the regular compo, maybe I can try doing the <span style=\"text-decoration: underline\">Jam<\/span> with my limited time. I&#8217;m excitedly waiting for the <span style=\"text-decoration: underline\">Dare<\/span> to begin.<\/p>\n <p>I&#8217;ll be using the Unity3D engine (ever since I discovered it at the beginning of the summer, I have been in love with it), Blender for 3D modeling, GIMP (maybe also MSPaint) for textures, C# and JavaScript for coding (primarily JavaScript), plus Audacity and a microphone for sounds\/narration.<\/p>\n <p>I am excited to see how all of your games turn out, in addition to mine. Have fun!<\/p>","time":"August 23rd, 2013 7:39 am","title":"Ludum Dare \u2014 I\u2019m in (jam)"}