{"author_name":"DeanoC","cat":"LD #27","comments":[],"epoch":1377261360,"likes":0,"metadata":{"p_key":"41400","p_author":"DeanoC","p_authorkey":"4322","p_urlkey":"77023","p_title":"Tentatively In","p_cat":"LD #27","p_event":"LD27","p_time":"1377261360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4322","us_name":"DeanoC","us_username":"deanoc","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;ve got some things to do Saturday, so that won&#8217;t leave much time but I think it would do me good to finish something small for this Ludum Dare, due to not finishing the last few times (since ages since I actually finished something for Ludum).<\/p>\n <p>&nbsp;<\/p>\n <p>Not sure what to do it in, depends on the theme and game ideas but the current slightly weird one is to use Doom III engine.<\/p>\n <p>I&#8217;m pretty familar with it, as it was the ancestor of Brink engine which I was Lead on for several years and its fully GPL now so open sourced. Full 3D engine, SWF\/Flash UI and battle hardened&#8230;<\/p>\n <p>Of course sounds bit more of a MOD than a full game, but with full source access, it should be possible to be as different as I like&#8230;<\/p>\n <p>&nbsp;<\/p>\n <p>Though still not sure if a good idea TBH maybe too big an engine for a short project&#8230; grrr some many choices<\/p>","time":"August 23rd, 2013 7:36 am","title":"Tentatively In"}