{"author_name":"alfie275","cat":"LD #27","comments":[],"epoch":1377259200,"likes":1,"metadata":{"p_key":"41411","p_author":"alfie275","p_authorkey":"3123","p_urlkey":"77034","p_title":"I\u2019m in!","p_cat":"LD #27","p_event":"LD27","p_time":"1377259200","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"3123","us_name":"alfie275","us_username":"alfie275","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>So it&#8217;s almost time for LD27!<\/p>\n <p>I&#8217;m using my own codebase as per usual, which you can grab here: https:\/\/dl.dropboxusercontent.com\/u\/4826080\/LD27%20Base.zip<\/p>\n <p>My codebase consists of OpenGL, GLM and SFML, with a bunch of OpenGL wrapper\/utility classes.<\/p>\n <p>My IDE of choice is Code::Blocks.<\/p>\n <p>For graphics I&#8217;ll be using GIMP and for audio I&#8217;ll be using sfxr\/Audacity.<\/p>\n <p>I&#8217;m hoping to break out of my physics-based pattern I&#8217;ve established with recent LD&#8217;s, but no promises!<\/p>","time":"August 23rd, 2013 7:00 am","title":"I\u2019m in!"}