Round 2
This will be my second Ludum Dare and I’m very excited. I just purchased a Mac which I’ve been using all of two days so we’ll see how that goes. Last time I used LWJGL, which was great since I only needed to draw circles and lines. My last LD game took a turn for failure when I started maintaining pretty monstrous code to deal with the mechanic I was trying to create. I hope to make this year different.
TOOLS:
Engine: Unity3D
Language: C#
IDE: MonoDevelop
Librarys: RagePixel
Music and sound: SFXR
Graphics: RagePixel
Unlike last year this LD I’ll be coming straight off of working for 8 hours, so it’ll be interesting seeing if I get any work done tonight or if I just go to sleep. Hope we can all create awesome things this weekend, and I look forward to playing what you all make 