{"author_name":"rogueNoodle","cat":"LD #27","comments":[],"epoch":1377254640,"likes":0,"metadata":{"p_key":"41425","p_author":"rogueNoodle","p_authorkey":"21449","p_urlkey":"77048","p_title":"I\u2019m in (again)!","p_cat":"LD #27","p_event":"LD27","p_time":"1377254640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"21449","us_name":"rogueNoodle","us_username":"roguenoodle","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m in for my second time, and I can&#8217;t wait. Had a ton of fun with LD #26, and really looking forward to seeing how this one turns out as well.<\/p>\n <p>Haven&#8217;t fully decided on the tools I&#8217;m using, but it&#8217;ll be some combination of the following:<\/p>\n <p>&#8211; Unity or Construct 2<br \/>\n &#8211; Zbrush\/Blender\/3dcoat<br \/>\n &#8211; Manga Studio 5\/Photoshop\/Illustrator CC<br \/>\n &#8211; FL Studio\/Sonik Synth\/Bfxr<br \/>\n &#8211; Coffee &lt;&#8211; this one for sure!<\/p>\n <p>If I go with Unity, I&#8217;ll be using a couple of libraries from the asset store, mainly 2d Toolkit and Smooth Moves, and if I decide to go the 3D\/first-person route, Ultimate FPS. From what I can tell, they&#8217;re acceptable to use in the compo as long as they are publicly available &#8211; hoping someone will correct me if I&#8217;m wrong!<\/p>\n <p>I&#8217;m planning on streaming on Twitch as well, so if you&#8217;re in the mood to watch a trainwreck as it happens, you&#8217;ll probably find one here: http:\/\/www.twitch.tv\/roguenoodle<\/p>\n <p>Good luck to everyone entering &#8211; looking forward to seeing the results!<\/p>\n <p>Chris<\/p>\n <p>&nbsp;<\/p>","time":"August 23rd, 2013 5:44 am","title":"I\u2019m in (again)!"}