{"author_name":"Smaxx","cat":"LD #27","comments":[],"epoch":1377242700,"likes":0,"metadata":{"p_key":"41461","p_author":"Smaxx","p_authorkey":"19197","p_urlkey":"77084","p_title":"I\u2019m in\u2026","p_cat":"LD #27","p_event":"LD27","p_time":"1377242700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"19197","us_name":"Smaxx","us_username":"smaxx","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>&#8230; just hope I&#8217;ll have enough time to finish. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>I&#8217;m most likely using <strong>C++<\/strong> again together with the awesome <a href=\"http:\/\/www.sfml-dev.org\/\" target=\"_blank\"><strong>SFML<\/strong> library<\/a> that is now available for Android (experimental) and soon iOS as well.<\/p>\n <p>As for graphics&#8230; we&#8217;ll see. I might stick to simple in-code written vector graphics or use <a href=\"http:\/\/getpaint.net\/\" target=\"_blank\"><strong>Paint.NET<\/strong><\/a> again and <strong>sfxr<\/strong> for sounds.<\/p>\n <p>Do I need more tools? Nah, don&#8217;t think so.<\/p>\n <p>My primary target platform will be Android (simply to have some fun and help further improving the Android port of SFML), but I&#8217;ll also release a Windows build, possibly a Linux one as well.<\/p>","time":"August 23rd, 2013 2:25 am","title":"I\u2019m in\u2026"}