{"author_name":"Skully","cat":"LD #36","comments":[],"epoch":1472345340,"likes":0,"metadata":{"p_key":"4147","p_author":"Skully","p_authorkey":"10876","p_urlkey":"39600","p_title":"End of Day 1","p_cat":"LD #36","p_event":"LD36","p_time":"1472345340","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10876","us_name":"Skully","us_username":"skully","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>So off for sleep.<br \/>\n Progress seems to be going well, we can send an unlimited number of prisoners over the wall. We&#8217;ve a time limit added in so some form of gameplay is starting to take shape, instead of it just being a toy box. We seem to have a good direction. It slightly changed from before due to how it played when we got our prototype together. It&#8217;s more fun to catapult people longer distances. So now, instead of escaping a no-name prison, you&#8217;re trying to escape Alcatraz, by catapulting people across the water. And that also gave us our title: Escape Alcatraz.<\/p>\n <p>Hoping to have the game &#8220;done&#8221; by the end of tomorrow. Then if we&#8217;ve time, we&#8217;ll polish on Monday.<\/p>","time":"August 27th, 2016 7:49 pm","title":"End of Day 1"}