My 2D GameFramework for the Ludum Dare

Dear Ludum Dare Community,

 

this is my first time thinking about participating the Ludum Dare. Some people I know join this competition regulary. So I started thinking about what can I do? Which platform I will use? Which programming Language will be the best support? After thinking a while and take a look to my games I developed: C#, XNA and my developed Game Framework. Therefore I am supposed to make a blogpost about my GameFramework to use it.

Basically my Framework is a well-designed Framework to make the life making even more simple. It contains the following features:

 

  1. An Extended Game-Class derived from Microsoft.Xna.Framework.Game simplifying initialization
  2. Integrated StateManager with smooth, animated Transitions
  3. Helper classes for interpolation, Event-Management
  4. Simple GameObject communication system (OnCollision, ApplyDamage)
  5. Helper extensions like getting center Origin for rendering a whole texture
  6. Spritesheet animation class
  7. Ninepatch rendering
  8. Extended Input methods for Mouse and Keyboard
  9. Particle System
  10. Depth-Based Rendering System

If anyone interested I would provide the library without any limitations. Feel free to ask me!

 

Best Regards

 

TrommlBomml