My 2D GameFramework for the Ludum Dare
Dear Ludum Dare Community,
this is my first time thinking about participating the Ludum Dare. Some people I know join this competition regulary. So I started thinking about what can I do? Which platform I will use? Which programming Language will be the best support? After thinking a while and take a look to my games I developed: C#, XNA and my developed Game Framework. Therefore I am supposed to make a blogpost about my GameFramework to use it.
Basically my Framework is a well-designed Framework to make the life making even more simple. It contains the following features:
- An Extended Game-Class derived from Microsoft.Xna.Framework.Game simplifying initialization
- Integrated StateManager with smooth, animated Transitions
- Helper classes for interpolation, Event-Management
- Simple GameObject communication system (OnCollision, ApplyDamage)
- Helper extensions like getting center Origin for rendering a whole texture
- Spritesheet animation class
- Ninepatch rendering
- Extended Input methods for Mouse and Keyboard
- Particle System
- Depth-Based Rendering System
If anyone interested I would provide the library without any limitations. Feel free to ask me!
Best Regards
TrommlBomml