{"author_name":"dalbinblue","cat":"LD #27","comments":[{"author_name":"","time":"August 22, 2013 10:56 pm","epoch":1377230160,"text":"WOOO!!!! Glad to see you back","spam":"N"}],"epoch":1377227520,"likes":6,"metadata":{"p_key":"41487","p_author":"dalbinblue","p_authorkey":"13960","p_urlkey":"77110","p_title":"Joining the Fray","p_cat":"LD #27","p_event":"LD27","p_time":"1377227520","p_likes":"6","p_comments":"1","p_status":"UPD5","us_key":"13960","us_name":"dalbinblue","us_username":"\/author\/dalbinblue\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I am most definitely in for a fourth run at the competition. \u00a0My last entry did very well, and I have set the personal bar quite high for this competition. The big thing I want to improve on this time is feedback, as in letting the user know how their actions affect the game world. There were too many off-screen changes in the last game and it cause quite a bit of confusion.<\/p>\n <p><img class=\"alignnone size-large wp-image-270598\" alt=\"LD Warmup 2\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD-Warmup-2-550x493.png\" width=\"550\" height=\"493\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD-Warmup-2-300x269.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD-Warmup-2-550x493.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2013\/08\/LD-Warmup-2.png 1040w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/p>\n <p>Speaking of setting the bar too high and going overboard, I sort of went overboard with the warm up game this time. \u00a0I started making something simple, but was having too much fun and made a pretty sizable game over 16 hours. \u00a0It&#8217;s a pretty basic metriodvania style game, where you need to search for several artifacts to open the hidden treasure room. \u00a0Lots of exploration, I&#8217;d love to see if anyone can find all the treasure. \u00a0You can grab a copy of the warm up game at <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-27-warmup\/?action=preview&amp;uid=13960\">the warmup entry page.<\/a><\/p>\n <p>In any case my tools haven&#8217;t changes too much in the last year:<\/p>\n <p><strong>Programming:<\/strong>\u00a0Visual Studio, C# using XNA 4.0<\/p>\n <p><strong>Graphics:<\/strong>\u00a0NES style using Paint.NET<\/p>\n <p><strong>Sound:<\/strong>\u00a0SFXR, FamiTracker, Audacity<\/p>\n <p><strong>Map Editor:<\/strong>\u00a0Tiled<\/p>\n <p><strong>Base Code:<\/strong>\u00a0Get it with my latest warm up game\u00a0<a href=\"https:\/\/dl.dropboxusercontent.com\/u\/87314864\/DalbinBlue.LudumDare.Warmup27_Source.zip\">here<\/a>. \u00a0As before, I am distributing it with my warm up game so you can see some context with how to use the library. There is quite a bit of goodies in the library including a pretty powerful 2D camera, a great input and sound manager, and lots of graphic helpers. If you use XNA or Monogame, you might find some good code you can pull out for your own work.<\/p>\n <p><strong>Font:\u00a0<\/strong>For any text display, I have been using a free font \u00a0from\u00a0<a href=\"http:\/\/www.proggyfonts.com\/\">http:\/\/www.proggyfonts.com\/<\/a>, specifically Proggy Square. \u00a0I have converted it to a spritefont (PNG) for use in XNA (both full size, and something that fits in 8\u00d78 for NES style graphics). \u00a0The original font and converted formats can be downloaded\u00a0<a href=\"https:\/\/dl.dropbox.com\/u\/87314864\/ProggySquare.zip\">Here<\/a>.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/warm-up\/\" rel=\"tag\">warm-up<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/xna\/\" rel=\"tag\">xna<\/a><\/p>","time":"August 22nd, 2013 10:12 pm","title":"Joining the Fray"}