{"author_name":"Brian Stegmann","cat":"LD #27","comments":[{"author_name":"TammiLion","time":"August 22, 2013 10:06 pm","epoch":1377227160,"text":"Thanks for the booktip!","spam":"N"}],"epoch":1377220860,"likes":0,"metadata":{"p_key":"41495","p_author":"Brian Stegmann","p_authorkey":"24792","p_urlkey":"77118","p_title":"Base Code: Seed Engine","p_cat":"LD #27","p_event":"LD27","p_time":"1377220860","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"24792","us_name":"Brian Stegmann","us_username":"hyperbox","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p><a title=\"https:\/\/bitbucket.org\/bstegmann\/seed\/\" href=\"https:\/\/bitbucket.org\/bstegmann\/seed\/\">https:\/\/bitbucket.org\/bstegmann\/seed\/<\/a><\/p>\n <p>This is an open source JavaScript game engine that I&#8217;ve been working on. It uses CreateJS. I will be using this for the competition.<\/p>\n <p>Why go through the trouble of creating a game engine from scratch? Mainly because I want to create something custom for myself as I intend to make more HTML5 games in the future. Plus it&#8217;s a great way to practice the knowledge I&#8217;ve been obtaining from this amazing book called G<em>ame Engine Architecture<\/em> by Jason Gregory of Naughty Dog, and also another book called <em>Learning JavaScript Design Patterns<\/em> by Addy Osmani. Also, it will hopefully save me some time during the competition so I can focus on the game itself.<\/p>\n <p>It&#8217;s missing some key components that I hope to add prior, during, and after the competition. Mainly: collision detection, a game model system, and a rendering system for game objects. I&#8217;m sure I&#8217;ll discover additional features to add as I go along.<\/p>","time":"August 22nd, 2013 8:21 pm","title":"Base Code: Seed Engine"}