Might be in.. silently..
So, this is my first Ludum Dare with all the tools set up RIGHT, last time I always had an isue that didnt really allowed me to FULLY enjoy the beauty of Ludum Dare, but this time, there is really nothing stopping me from participating in the whole thing. excpet.. *drums* WORK!
Other times I either didnt had internet, or my screen got busted and had to use my 32″ TV (ouch to me eyes), but now I even have a brand new desktop PC, so I CAN NOT be out! I may have a liiitle less time to work on the game during saturday because of work, but hopefully it wont be as bad as my brain thinks it will be. We shall see.
Soo, declaration of tools; Not any different than past LD’s, I am thinking to learn something different for the next one, maybe Ubity, but it really scares me to use a different set of tools, given that my speed at making prototypes and overall poolishing with GMS is excellent, unlike Unity or AS3:
- GameMaker Studio for the prototype, engine and everything
- Increpare’s BFXR for the sound effects
- CorelDraw for graphics (vectorial art)
- PyxelEdit for pixel art (if not GMS built in editor)
- Sublime Text for any other codes outside GMS.
Mandatory setup pic:

Screw the Neus 7 camera..
Thats about it, best of luck to everyone, and rock on! >:D