{"author_name":"pighead10","cat":"LD #27","comments":[],"epoch":1377183960,"likes":1,"metadata":{"p_key":"41590","p_author":"pighead10","p_authorkey":"8539","p_urlkey":"77213","p_title":"I\u2019m in","p_cat":"LD #27","p_event":"LD27","p_time":"1377183960","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"8539","us_name":"pighead10","us_username":"pighead10","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m in for my 6th Ludum Dare. I&#8217;ll be using C++ with the SFML media library, starting with the same framework that I used for my previous ludum dares. It&#8217;s bad, and when I made it I had no clue how to use C++, but it works. I think. I haven&#8217;t actually tested it yet. <\/p>\n <p>I&#8217;ve worked out how to use Debian, so I should be able to get a linux port at some point. Also fixed a bug which meant all music was loaded into memory at the start which produced 30 second loading times as well as it being completely unable to run on bad computers.<\/p>\n <p>Sound: bfxr<br \/>\n Music: GreaseMonkey&#8217;s autotracker<br \/>\n Graphics: paint.net<\/p>\n <p>If you want to be part of a controversial and heated discussion, head over to #ludumdare on afterNET and announce that you like the 10 second theme.<\/p>","time":"August 22nd, 2013 10:06 am","title":"I\u2019m in"}