{"author_name":"zeh","cat":"LD #27","comments":[],"epoch":1377175020,"likes":2,"metadata":{"p_key":"41614","p_author":"zeh","p_authorkey":"13340","p_urlkey":"77237","p_title":"I\u2019m in","p_cat":"LD #27","p_event":"LD27","p_time":"1377175020","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"13340","us_name":"zeh","us_username":"zeh","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I&#8217;m again. This will be my 4th Ludum Dare.<\/p>\n <p>Last time I used Unity, but this time around I&#8217;ll be once again creating an ActionScript game. While it&#8217;s great to explore technologies that I&#8217;m not very good with, I think I&#8217;m going to try making an actual game this time!<\/p>\n <p>For coding, I&#8217;ll be using <a href=\"http:\/\/fdt.powerflasher.com\/\">FDT<\/a>. For compiling, I&#8217;ll be using <a href=\"http:\/\/labs.adobe.com\/technologies\/flashruntimes\/air\/\">Adobe AIR 3.8 beta<\/a>.<\/p>\n <p>Code-wise, I&#8217;ll be using <a href=\"https:\/\/github.com\/zeh\/as3\">my generic, public code<\/a> that I&#8217;ve been sharing on GitHub. Many of it includes game-related classes made especially for Ludum Dare, including a new <a href=\"http:\/\/zehfernando.com\/?s=gamelooper\">GameLooper<\/a>, and a <a href=\"http:\/\/zehfernando.com\/?s=KeyActionBinder\">a game input abstract class<\/a>.<\/p>\n <p>For third-party libraries, I&#8217;ll be using <a href=\"http:\/\/gamua.com\/starling\/\">Starling<\/a> for rendering and <a href=\"http:\/\/napephys.com\/\">Nape<\/a> for physics. I plan on having levels of some kind; I&#8217;ll be creating those levels with the <a href=\"https:\/\/www.iforce2d.net\/rube\/\">R.U.B.E. Box2D editor<\/a>, and loading them into my game with <a href=\"http:\/\/zehfernando.com\/2013\/loading-and-running-r-u-b-e-scenes-with-nape-as3\/\">my R.U.B.E. loading function<\/a>.<\/p>\n <p>For audio, I&#8217;ll be using static files from <a href=\"http:\/\/www.drpetter.se\/project_sfxr.html\">sfxr<\/a>. Art will be created with Illustrator and Photoshop.<\/p>\n <p>I&#8217;m not sure of the target platform yet. It&#8217;ll be Flash, so this means either as a desktop app, a web game, or an OUYA\/Android game. My recent prototypes have been targetting desktop and OUYA, so hopefully that&#8217;s what I&#8217;ll do.<\/p>\n <p>I will be broadcasting my progress on <a href=\"http:\/\/www.twitch.tv\/zehfernando\">my Twitch.tv channel<\/a>.<\/p>\n <p>Game on!<\/p>","time":"August 22nd, 2013 7:37 am","title":"I\u2019m in"}