{"author_name":"scriptorum","cat":"LD #27","comments":[],"epoch":1377117000,"likes":0,"metadata":{"p_key":"41690","p_author":"scriptorum","p_authorkey":"17811","p_urlkey":"77313","p_title":"It\u2019s time for that thing again","p_cat":"LD #27","p_event":"LD27","p_time":"1377117000","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"17811","us_name":"scriptorum","us_username":"\/author\/scriptorum\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It&#8217;s compo time! This will be my third compo (four if you count a two-week mini-LD, which you probably don&#8217;t, you big meanie). I failed to complete my first LD comp and barely scraped together a working single level for my second LD compo. Right on. The <a href=\"http:\/\/www.ludumdare.com\/compo\/minild-39\/?action=preview&amp;uid=17811\">mini-LD<\/a> was alllllmost fully working, but still key things got dropped proving that I will always code up to the time allotted&#8230;<\/p>\n <p>Editor: Sublime Text 2<br \/>\n Language: Haxe 3\/OpenFL<br \/>\n Framework: HaxePunk, HaxePunk-AI, Ash-Haxe (ECS)<br \/>\n Visuals: Photoshop, FilterForge<br \/>\n Audio: Audacity, Bfxr, Renoise and some plugins<br \/>\n Version Control:\u00a0<a title=\"GitHub\" href=\"https:\/\/github.com\/scriptorum\/LD26\">Git<\/a>\u00a0&#8230; maybe<br \/>\n Base Code: <a href=\"https:\/\/github.com\/scriptorum\/LD26\">GitHub (older)<\/a> and <a href=\"http:\/\/www.egotron.com\/share\/LD27\/ld27basecode.zip\">zip (latest)<\/a>.<\/p>\n <p>For base code, I&#8217;ll be borrowing as needed from my <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-26\/?action=preview&amp;uid=17811\">LD26 entry<\/a>, which is on <a href=\"https:\/\/github.com\/scriptorum\/LD26\">GitHub<\/a>, or more likely I&#8217;ll be borrowing from\u00a0<a href=\"http:\/\/www.egotron.com\/share\/LD27\/ld27basecode.zip\">this zip<\/a>. That&#8217;s pieces of my fugly source code for reRocket &#8212; an attempt to flesh out my LD26 entry Mass Splitter into a fully playable game. I&#8217;m still working on it. Of course. The zip has most of the render\/input\/util frameworky entity-component-system stuff I&#8217;ll probably use and regret doing so.<\/p>\n <p>I&#8217;m severely sleep deprived at the moment (thanks, insomnia! wooo! you rock!), which I hope to a&#8217;right by the time the weekend rolls around or my entry might wind up terribly silly.<\/p>\n <p>Good luck everyone!<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ash\/\" rel=\"tag\">Ash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ecs\/\" rel=\"tag\">ECS<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxe\/\" rel=\"tag\">haXe<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/haxepunk\/\" rel=\"tag\">haxepunk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld-27\/\" rel=\"tag\">LD #27<\/a><\/p>","time":"August 21st, 2013 3:30 pm","title":"It\u2019s time for that thing again"}