{"author_name":"ChrisGaudino","cat":"LD #27","comments":[{"author_name":"","time":"August 21, 2013 1:16 pm","epoch":1377108960,"text":"Good luck! Looking forward to your entry!","spam":"N"},{"author_name":"","time":"August 21, 2013 1:32 pm","epoch":1377109920,"text":"CrazyBump? That&#8217;s some serious artillery there&#8230; there&#8217;s only one thing CrazyBump is good for.","spam":"N"}],"epoch":1377105660,"likes":3,"metadata":{"p_key":"41708","p_author":"ChrisGaudino","p_authorkey":"21246","p_urlkey":"77331","p_title":"I\u2019m in again.","p_cat":"LD #27","p_event":"LD27","p_time":"1377105660","p_likes":"3","p_comments":"2","p_status":"UPD5","us_key":"21246","us_name":"ChrisGaudino","us_username":"chrisgaudino","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>This will be my second time doing the LD compo (fourth if you count minis). \u00a0I&#8217;ll be using:<\/p>\n <p>Unity(C#)<\/p>\n <p>GIMP and\/or iDraw and\/or Pixen<\/p>\n <p>Blender<\/p>\n <p>CrazyBump<\/p>\n <p>TexturePacker<\/p>\n <p>cfxr<\/p>\n <p>As far as code libraries, I will probably end up using my SpriteSheet class, which is available <a title=\"here\" href=\"https:\/\/dl.dropboxusercontent.com\/u\/7666226\/SimpleSpriteSheets.zip\">here<\/a>. \u00a0Feel free to use it if you like, but be aware that it is buggy and not very versatile.<\/p>","time":"August 21st, 2013 12:21 pm","title":"I\u2019m in again."}