{"author_name":"kyyninen","cat":"LD #36","comments":[{"author_name":"AlceX","time":"August 27, 2016 6:27 pm","epoch":1472340420,"text":"Those GIFS look quite good to be honest! I really think you&#8217;ve captured the mood you&#8217;re aiming for.","spam":"N"}],"epoch":1472340000,"likes":0,"metadata":{"p_key":"4175","p_author":"kyyninen","p_authorkey":"21389","p_urlkey":"39628","p_title":"Long way home","p_cat":"LD #36","p_event":"LD36","p_time":"1472340000","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"21389","us_name":"kyyninen","us_username":"kyyninen","event_start":"1472169600","event_key":"35","event_name":"LD36"},"text":"<p>First day is done, and things are not looking particularly good.<\/p>\n <div id=\"attachment_575325\" style=\"width: 379px\" class=\"wp-caption aligncenter\"><img class=\"size-full wp-image-575325\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/myhouse4.gif\" alt=\"I've been in this place before.\" width=\"369\" height=\"250\" \/><p class=\"wp-caption-text\">I&#8217;ve been in this place before.<\/p><\/div>\n <p><span id=\"more-575216\"><\/span><\/p>\n <p>Usually I&#8217;m most interested in developing systems-heavy games. Start with simulationist leanings, toss in wonky AI with seemingly unclear motivations and finish up with open-ended gameplay &#8211; surefire recipe to keep me coding &#8217;til break of dawn. (Also the most probable reason for why I&#8217;ve finished only a handful of all the projects I have started&#8230;)<\/p>\n <p>So of course this time I wanted to make something at the opposing end of the spectrum. Bespoke, linear content. Something I could actually finish without regrets this weekend, instead of lamenting all the systems I had to drop to make the deadline.<\/p>\n <p>I didn&#8217;t much care for the theme this time. I had a general idea coming in &#8211; real world setting, exploration, minimal-to-non-existent mechanics. A walking simulator, frankly. Luckily I was already planning to use early FPS aesthetics, Build-engine is pretty ancient technology at this point, right?<\/p>\n <p>The thing is&#8230; turns out I&#8217;m just\u00a0<em>bad<\/em> at making content.\u00a0Trying to wrestle boxes and sprites into something resembling a neighborhood was tedious and took most of the day. At this point I have maybe 15% of the map made. If I don&#8217;t find some major shortcuts or ways to make my workflow faster, I&#8217;ll be unlikely to finish this during compo. Maybe jam is better idea anyway, I could make use of all the CC0-material I&#8217;ve acquired over the years.<\/p>\n <p>Overall, I&#8217;m not particularly happy of the progress so far but hey, there&#8217;s still another day to come. Also&#8230; there&#8217;s certain ambiance I like about in it. I wanted to capture something of the quiet, windy fall nights that finally came after hot and blazing summer. Looking at the little diorama I managed to cobble together today, I think I succeeded.<\/p>\n <p>Take a look for yourself. See?<\/p>\n <p><img class=\"aligncenter size-full wp-image-575217\" src=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2016\/08\/myhouse3.gif\" alt=\"myhouse3\" width=\"637\" height=\"396\" \/><\/p>\n <p>My house is over there.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/diary\/\" rel=\"tag\">diary<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/my-house-is-over-there\/\" rel=\"tag\">my house is over there<\/a><\/p>","time":"August 27th, 2016 6:20 pm","title":"Long way home"}