I’m in for the LD27 Jam

I’m planning on participating in next weekend’s LD27 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use.  As usual, I won’t be able to work on this straight through the weekend, so we’ll see what I end up with.

Hardware: Macbook Pro, Wacom Tablet, iPad

Game Engine, Languages, & Tools:  Unity 3D Pro, C#, Xamarin Studio

Libraries & Frameworks:  Futile, Vectrocity, Spine

Graphics & Art: Corel Painter 12, Photoshop CS5, Blender 2.6, Spine, Procreate iPad

Music & Audio: sfxr, Logic, Renoise, maybe some PureData