I’m in for the LD27 Jam
I’m planning on participating in next weekend’s LD27 – I’ll be doing the jam again as it gives me more breathing room as far as the libraries and tools I can use. As usual, I won’t be able to work on this straight through the weekend, so we’ll see what I end up with.
Hardware: Macbook Pro, Wacom Tablet, iPad
Game Engine, Languages, & Tools: Unity 3D Pro, C#, Xamarin Studio
Libraries & Frameworks: Futile, Vectrocity, Spine
Graphics & Art: Corel Painter 12, Photoshop CS5, Blender 2.6, Spine, Procreate iPad
Music & Audio: sfxr, Logic, Renoise, maybe some PureData