{"author_name":"kunzbe","cat":"LD - Misc","comments":[],"epoch":1377025920,"likes":3,"metadata":{"p_key":"41808","p_author":"kunzbe","p_authorkey":"20508","p_urlkey":"77431","p_title":"Dynamic Sound Library","p_cat":"LD - Misc","p_event":"LD27","p_time":"1377025920","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"20508","us_name":"kunzbe","us_username":"kunzbe","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>Hi there<\/p>\n <p>During the last week I wrote an experimental sound library in flash.<\/p>\n <p>The main idea is to make the use of sounds and music in webgames more dynamic.<\/p>\n <p>And thanks to that much more interactive then before:<\/p>\n <p>Not just the old &#8216;play\/pause\/stop when x&#8217;, but &#8216;faster\/higher\/deeper\/more notes\/less notes\/new instrument when enemy x nearby&#8217; etcetc. The possibilities are only limited by your imagination (and RAM).<\/p>\n <p>Here are some features:<\/p>\n <ul>\n <li>Load sounds and arrange them in &#8220;instruments&#8221;, set volume , pan, pitch<\/li>\n <li>Play midi files (not supported in IE, sry)<\/li>\n <li>Change tempo of midifile in realtime, synchronize it with &#8230; whatever you like ! \ud83d\ude09<\/li>\n <\/ul>\n <p>More detail on github: <a href=\"https:\/\/github.com\/herrlustig\/00_DynSoundManager\">https:\/\/github.com\/herrlustig\/00_DynSoundManager<\/a><\/p>\n <p>Test it! : <a href=\"https:\/\/tuxli.ch\/ld26\/00_DynSoundManager\/test_web_app\/\">https:\/\/tuxli.ch\/ld26\/00_DynSoundManager\/test_web_app\/<\/a><\/p>\n <p>But note: it&#8217;s still in an early stage, so use it on your own risk.<\/p>\n <p>Naturally I will use it in my LD27 game as a reward for all the hard work \ud83d\ude00<\/p>\n <p>Cheers<\/p>\n <p>Beat<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"August 20th, 2013 2:12 pm","title":"Dynamic Sound Library"}