{"author_name":"Frozen Fractal","cat":"LD #27","comments":[],"epoch":1377014700,"likes":0,"metadata":{"p_key":"41829","p_author":"Frozen Fractal","p_authorkey":"7882","p_urlkey":"77452","p_title":"O hai, a compo!","p_cat":"LD #27","p_event":"LD27","p_time":"1377014700","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"7882","us_name":"Frozen Fractal","us_username":"thomastc","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>The agenda is clear for the weekend, and I&#8217;m back for my fifth LD.<\/p>\n <p>Joining the jam last time was fun, and I&#8217;m really happy with the game we built, but since there were only two of us and we both had to work on Monday, competition was pretty fierce. Although I mainly do LD as a challenge to myself, the competition element is still important to me, so\u00a0I prefer the compo which seems a bit fairer \u2014 but that&#8217;s why it is the compo, and why the jam is the jam, after all.\u00a0Thus, I&#8217;ll be working solo again.<\/p>\n <p>It&#8217;ll be a browser game as usual. I considered libgdx + GWT instead of my usual CoffeeScript, but even if I wanted to port the game for a proper and official Android release later, the odds of LD-quality code being good enough are pretty slim, and I&#8217;d probably want a full rewrite anyway. Also, using JavaScript &#8216;directly&#8217; has the huge advantage that you can build UI elements in HTML and leverage CSS3 animations.<\/p>\n <p>Music (if I have time to do it) will be LMMS, and perhaps I&#8217;ll use it for some sound effects as well. Actually I might do music early in the weekend, because listening to it over and over will help me set the mood for the rest of the game.<\/p>\n <p>I can do vector art in Inkscape reasonably well nowadays (for a programmer, that is), but I&#8217;ve never tried pixel art, so I&#8217;d like to practice that this time. For lack of a better tool on Linux, I&#8217;ll probably use Gimp. Ideally I&#8217;d also like to do something with parallax scrolling, just because I&#8217;ve never done it, it&#8217;s ridiculously easy to make, and it looks really cool. I hope I can come up with a game that fits the theme and combines both of these \u2014 and ideally isn&#8217;t a run-of-the-mill platformer either!<\/p>","time":"August 20th, 2013 11:05 am","title":"O hai, a compo!"}