{"author_name":"bugninja","cat":"LD #27","comments":[],"epoch":1377005760,"likes":0,"metadata":{"p_key":"41842","p_author":"bugninja","p_authorkey":"8142","p_urlkey":"77465","p_title":"I think I\u2019m in.","p_cat":"LD #27","p_event":"LD27","p_time":"1377005760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8142","us_name":"bugninja","us_username":"bugninja","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>I plan to make a game for this #LD48 but I don&#8217;t expect it to be very good.<\/p>\n <p>Again I will use:<\/p>\n <p>&#8211; Monkey Coder and build an HTML5 or Flash game<\/p>\n <p>&#8211; Fireworks for graphics (most likely more pixel art)<\/p>\n <p>&#8211; sfxr or bfxr for sound<\/p>\n <p>&#8211; if I do anything with platforming or rpg, etc, then Tiled<\/p>\n <p>&#8211; I&#8217;ve written several modules over the years that will probably be a part of the build to handle platforming, saving data, and splash screen\/menu\/options screens<\/p>\n <p>EDIT 2: Just realized that I have to pre-post the code from those modules to use them. \u00a0May not be using them then due to lack of time, going from scratch I guess, or end up in the darn jam again&#8230;.<\/p>\n <p>EDIT: cgMusic looks fun for this project too.<\/p>\n <p>Alternatively, I&#8217;ve been thinking a lot lately about making a browser based game written in Javascript, on a DigitalOcean droplet running Nginx. \u00a0Possibly a Golang web app. \u00a0But that may be too lofty when I don&#8217;t have much time.<\/p>","time":"August 20th, 2013 8:36 am","title":"I think I\u2019m in."}