{"author_name":"ashdnazg","cat":"LD #27","comments":[{"author_name":"rxi","time":"August 20, 2013 7:57 am","epoch":1377003420,"text":"Glad to help!","spam":"N"}],"epoch":1376997840,"likes":3,"metadata":{"p_key":"41851","p_author":"ashdnazg","p_authorkey":"21623","p_urlkey":"77474","p_title":"Frameworking!","p_cat":"LD #27","p_event":"LD27","p_time":"1376997840","p_likes":"3","p_comments":"1","p_status":"UPD5","us_key":"21623","us_name":"ashdnazg","us_username":"\/author\/ashdnazg\/","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It appears that like Batch, you can&#8217;t just C your way through LD48 without a \u00a0solid framework (at least I can&#8217;t), so I&#8217;ve started coding something to wrap SDL2 (with the generous help of <a href=\"http:\/\/www.ludumdare.com\/compo\/author\/rxi\/\">rxi<\/a>&#8216;s tips and code) and it&#8217;s now in a working state.<\/p>\n <p>Everything is available here:\u00a0<a href=\"https:\/\/github.com\/ashdnazg\/ld27\">https:\/\/github.com\/ashdnazg\/ld27<\/a><br \/>\n It&#8217;s still work in progress, and I&#8217;ll probably use the same repository for the game itself, but I suppose that&#8217;s the wonderful magic of source control.<\/p>\n <p>I&#8217;m now considering whether to try coding a particle manager, or try a warmup before that.<\/p>\n <p>If any of you wise people have tips or suggestions, please leave a comment <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>Vote for the right theme!<\/p>","time":"August 20th, 2013 6:24 am","title":"Frameworking!"}