My first LD, hopefully :D
Okay, so I thought about trying this. Although the concept I have in my head might or might not be possible to finish until the deadline, but I hope that the essentials will so I can at least show off some fancy alpha version. The game will be developed only in the course of the competition (with some exceptions, I will reuse some code from older projects).
I will use:
Visual C# 2010 with XNA 4.0 and HLSL (porting later to monogame perhaps but can`t be bothered right now)
Farseer physics engine
Gleed2D level editor
Photoshop/GIMP and Spriter Essential Edition
FL Studio
Various other middleware perhaps to enhance development speed (such as a Mercury Particle Engine, or Awesomium, anything, we`ll se what`s needed)
Okay, let`s do this ๐