{"author_name":"goffmog","cat":"LD #27","comments":[],"epoch":1376985840,"likes":3,"metadata":{"p_key":"41857","p_author":"goffmog","p_authorkey":"2011","p_urlkey":"77480","p_title":"In it, innit","p_cat":"LD #27","p_event":"LD27","p_time":"1376985840","p_likes":"3","p_comments":"0","p_status":"UPD5","us_key":"2011","us_name":"goffmog","us_username":"goffmog","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>It&#8217;s quite possible that, come Saturday, I shall find myself <strong>in<\/strong>.<\/p>\n <p>If I do, I&#8217;ll probably be using the following tech:<\/p>\n <p>Unity engine<br \/>\n Visual Studio<br \/>\n Paint.net<br \/>\n sfxr<\/p>\n <p>This would be my 5th LD. In the first I did a simple 2D game with monsters chasing the player around a maze. For the next two I took part in, I went multiplayer and HTML5 (but still 2D) &#8211; which was interesting. Last time I did a 3D game in Unity.<\/p>\n <p>LD27 is unlikely to be multiplayer, and it&#8217;s too early to tell yet whether it will be 2D or 3D&#8230; It will have a number of Ds between 2 and 3 inclusive.<\/p>\n <p>As always during LD, I will be enjoying lots of sleep, and large breakfasts. This time, however, I will also attempt to release early to get some early feedback.<\/p>\n <p>Have fun everyone <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>","time":"August 20th, 2013 3:04 am","title":"In it, innit"}