My Version of the “Warmup Weekend”

Hello there :) I’m still a student of age 19, but I think I’m already inspired enough to go into the game dev industry. As part of preparing for LD27 (and also for filling up my resume,) I continued development for one of my game projects. I call it “The Game of Life.”

No, the title doesn’t refer to the board game of the same name. Rather, it’s actually related to J.H. Conway’s Game of Life (the cellular automata one.) Since I only found one game (so far) based on Conway’s Game of Life, I might as well make one that is interesting.

I think I already spent around a month in this game (mostly spare time), including graphics and sound.

I’ve used SFXR, Game Maker 8[trial], and PxTone Collage to make this game.

However, the Warmup Weekend post said
“Make something that should take “hours”, not 2 days,”
I think it’d be improper for me to submit a 1-month game project in the submisions page.

Well, hope you’ll like my game! :)

https://www.dropbox.com/s/o4lco5171ttqx9a/gameoflife_v0.8.exe

v1.0 still in progress, but the current version is already playable.

Glider-chan in the background. I'm planning to add her in future releases.

Glider-chan in the background. I’m planning to add her in future releases.

The Game of Life gameplay

How to Play:
Everytime the board stops moving, you can place tiles.
Be careful not to waste your tiles, or the game is over.
Scores depend on the rarity of the resulting figures.

Comments

iambored2006
20. Aug 2013 · 07:32 UTC
That’s amazing! Every time I go through new posts in this site, someone references something I’ve just found out about. I found out about cellular automatons and the Game of Life yesterday (through Computerphile), and I’m really psyched about it! I was just thinking of how to make a strategy game with it when I saw your post! Anyway, good job!
mortus
20. Aug 2013 · 08:02 UTC
It looks like a fun game. I’ve found it to be too easy though, it looks like I can play it forever (right now I have 57 blocks to place after about 10 minutes of play). That makes it a bit boring. But I think it’s quite good for a cellular automata based game, as such games seem to be very random unless you are really familiar with some cell combinations.
triforcespark
21. Aug 2013 · 00:13 UTC
Yeah, I’ve noticed it was too easy at times, but I’m planning to add enemies, make the tile bonuses rarer as the game goes on, as well as ways for additional user input. After that, I’ll try to balance the game.