{"author_name":"pvwradtke","cat":"LD #27","comments":[{"author_name":"adventureloop","time":"August 20, 2013 1:03 am","epoch":1376978580,"text":"Looks like a strong setup, good luck.","spam":"N"}],"epoch":1376960940,"likes":1,"metadata":{"p_key":"41877","p_author":"pvwradtke","p_authorkey":"3728","p_urlkey":"77500","p_title":"Chien Loco is In Again!","p_cat":"LD #27","p_event":"LD27","p_time":"1376960940","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"3728","us_name":"pvwradtke","us_username":"pvwradtke","event_start":"1377216000","event_key":"18","event_name":"LD27"},"text":"<p>After <a href=\"http:\/\/www.ludumdare.com\/compo\/2013\/04\/28\/finally-my-entry-to-ld48\/\">Minimum Friction<\/a> on Ludum Dare 26, I&#8217;m back, hoping to have as much fun as I had the last time. As the last time I&#8217;ll use:<\/p>\n <ul>\n <li>Linux (Ubuntu 12.04)<\/li>\n <li>g++ and Netbeans<\/li>\n <li>Gimp<\/li>\n <li>SFML 2<\/li>\n <li>The menu, splash and credits code I used for Minimum Friction.<\/li>\n <li>Audacity, sfxr, Otomata and my guitar + amplifier.<\/li>\n <li>Mingw32 to cross compile my game for Windows.<\/li>\n <li>An Epson scanner if I ever feel the need to scan something into bits.<\/li>\n <\/ul>\n <p>Hopefully this time I can get a Beta out by Saturday in the afternoon. Also, hopefully I&#8217;ll complete the game with at least a few hours in advance. Realistically, I&#8217;ll complete the game just in time before the submission process is over. And be glad that another game is done in 48 hours ;).<\/p>","time":"August 19th, 2013 8:09 pm","title":"Chien Loco is In Again!"}