Tentatively In for the Compo!

I have a strict work deadline next week so I’m not sure how much time I can dedicate to this but I’m going to at least start.

Engine/Language: Unity Pro, C#
Graphics: Photoshop, ProBuilder (For terrain or simple 3D models)
Audio: Bfxr and maybe GarageBand for a simple music track

I have a large variety of Unity assets from the asset store that I may or may not make use of:
PlayMaker
2D Volumetric Lights
ProBuilder
2D Toolkit
SM2 + EZGui
Rotorz Tile System

Things I’m going to do differently this time:
Last time I was really concerned about having a concept and taking it from the beginning all the way to the end with a story, levels, music, and trying to achieve something very polished. This used so much time that I had to sacrifice game play mechanics. Because of that my last game ended feeling polished at first but ran out of steam and became rather boring very quickly. This time it is 100% ALL about game play. I want to forget about look and feel. I am going to focus on having something that I think is fun.

I am considering this time around I may want to add a multiplayer element to my game. Making something multiplayer usually adds a whole new dynamic and there is so much you can do. The problem is that multiplayer is usually quite hard to do in a short amount of time so I’m going to need to prepare for it if I want to go that route. I’m thinking to use PlayMaker+PhotonCloud if I go the multiplayer route. That’ll depend on if I have time to make a quick test project. I don’t want to get hung up on any issues!

 

Comments

adventureloop
20. Aug 2013 · 05:57 UTC
You can’t let something silly like a deadline interfere with your ludumdare entry. Good Luck